Getting started

Features

Instalation

Follow Godot installing plugins guide .

Alternatively, you can download a specific version from the releases page and manually extract it to the addons folder.

Configuration

If you don't see the options bellow after installing the plugin, make sure it's enabled on Project > ProjectSettings > Plugins

After installing the plugin, you need to make sure it's using the right Aseprite command. You can test the command by going to Project > Tools > Aseprite Wizard > Config.... If you get "command not found" instead of the Aseprite's version, you need to change the path to the Aseprite executable.

You can change the command path via editor settings: Editor -> Editor Settings -> Aseprite.

Configuration Description
General > Command Path Path to the aseprite executable. Default: aseprite

Project settings

For project specific configurations check Project -> Project Settings -> General > Aseprite.

Configuration Description
Animation > Layer > Exclusion Pattern Exclude layers with names matching this pattern (regex). This is the default value for new nodes. It can be changed or removed during the import. Default: not set
Animation > Layer > Only Include Visible Layers By Default Default configuration for "only visible" in the docks. Default: false
Animation > Loop > Enabled Enables animation loop by default. Default: true
Animation > Loop > Exception Prefix Animations with this prefix are imported with opposite loop configuration. For example, if your default configuration is Loop = true, animations starting with _ would have Loop = false. The prefix is removed from the animation name on import (i.e _death > death). Default: _
Import > Cleanup > Remove Json File Remove temporary *.json files generated during import. Default: true
Import > Cleanup > Automatically Hide Sprites Not In Animation Default configuration for AnimationPlayer option to hide sprite when not in animation. Default: false
Import > Import Plugin > Default Automatic Importer Which importer to use by default for aseprite files. Options: No Import, SpriteFrames, Static Texture, Tileset Texture. Default: No Import

Usage

Check the importing docs for usage details.