Wizard Dock

The wizard screen allows you to import SpriteFrames resources without attaching them to a scene or node. This can be used in cases where you would like to generate SpriteFrames independently and include them in different nodes manually or programmatically.

This dock also allows you to create the raw aseprite export files (png, json) without creating any resource at all.

To open the dock go to Project -> Tools -> Aseprite Wizard -> SpriteFrames Wizard....

Field Description
Aseprite File Location: *.aseprite or *.ase source file containing animations.
Output folder: Folder to save the output SpriteFrames resource(s).
Output filename / prefix Defines output filename. In case layers are split into multiple files, this is used as the file prefix (e.g prefix_layer_name.res). If not set, the source file basename is used.
Exclude layers matching pattern: Do not export layers that match the pattern defined. i.e _draft$ excludes all layers ending with _draft. Uses Godot's Regex implementation
Split layers in multiple resources: If selected, each layer will be exported as a separated resource (e.g my_layer_1.res, layer_name_2.res, ...). If not selected, all layers will be merged and exported as a single resource file with the same base name as the source.
Round FPS Rounds Animation FPS to next integer. Default: true
Only include visible layers If selected, it only includes in the image file the layers visible in Aseprite. If not selected, all layers are exported, regardless of visibility.
Do not create resource file Does not create SpriteFrames resource. Useful if you are only interested in the .json and .png output from Aseprite.

Notes:

In this dock you also find tabs to list all SpriteFrames imported through it and a local history of previous imports.