AnimatedSprite
To import animations via the Import Dock:
- Create an AnimatedSprite2DorAnimatedSprite3Dnode and select it in your scene.
- With the node selected, look for the "Aseprite" section in the bottom part of the Inspector dock.
- Fill up the fields and click import.
Options
| Field | Description | 
|---|---|
| Aseprite File: | (*.aseprite or *.ase) source file. | 
| Layers | |
| Layer: | Aseprite layer(s) to be used in the animation. By default, all layers are included. | 
| Exclude pattern: | Do not export layers that match the pattern defined. i.e _draft$excludes all layers ending with_draft. Uses Godot's Regex implementation | 
| Only visible layers | If selected, it only includes in the image file the layers visible in Aseprite. If not selected, all layers are exported, regardless of visibility. | 
| Slices | |
| Slice | Aseprite Slice to be used in the animation. By default, the whole file is used. | 
| Animation | |
| Round FPS | Rounds Animation FPS to next integer. Default: true | 
| Output | |
| Embed Texture: | Embed sprite sheet texture in the scene, instead of generating an external file. Default: enabled | 
| Output folder: | (When Embed Texture is off) Folder to save the sprite sheet (png) file. Default: same as scene | 
| Output file name | (When Embed Texture is off) Output file name for the sprite sheet. In case the Layer option is used with a single layer, this is used as the file prefix (e.g prefix_layer_name.res). If not set, the source file basename is used. | 
| Scale | Scale factor. Allows scaling the art to bigger sizes. Default: 1 | 
Notes
- A SpriteFramesresource will be generated and assigned to the AnimatedSprite. This resource is embedded in the scene and the spritesheet can be either embedded (Embed Texture option enabled) or a file will be created in the output folder.
- As opposed to the AnimationPlayerflow, a newSpriteFramesresource is generated on every import. This means any manual change will be lost after re-import.