AnimatedSprite

To import animations via the Import Dock:

  1. Create an AnimatedSprite2D or AnimatedSprite3D node and select it in your scene.
  2. With the node selected, look for the "Aseprite" section in the bottom part of the Inspector dock.
  3. Fill up the fields and click import.

Options

Field Description
Aseprite File: (*.aseprite or *.ase) source file.
Layers
Layer: Aseprite layer(s) to be used in the animation. By default, all layers are included.
Exclude pattern: Do not export layers that match the pattern defined. i.e _draft$ excludes all layers ending with _draft. Uses Godot's Regex implementation
Only visible layers If selected, it only includes in the image file the layers visible in Aseprite. If not selected, all layers are exported, regardless of visibility.
Slices
Slice Aseprite Slice to be used in the animation. By default, the whole file is used.
Animation
Round FPS Rounds Animation FPS to next integer. Default: true
Output
Embed Texture: Embed sprite sheet texture in the scene, instead of generating an external file. Default: enabled
Output folder: (When Embed Texture is off) Folder to save the sprite sheet (png) file. Default: same as scene
Output file name (When Embed Texture is off) Output file name for the sprite sheet. In case the Layer option is used with a single layer, this is used as the file prefix (e.g prefix_layer_name.res). If not set, the source file basename is used.

Notes