SpriteFrames importer

Aseprite files are imported as SpriteFrames resources and can be loaded to AnimatedSprite nodes directly or programatically.

Options

Field Description
Layer
Exclude layers matching pattern: Do not export layers that match the pattern defined. i.e _draft$ excludes all layers ending with _draft. Uses Godot's Regex implementation
Only include visible layers If selected it only includes in the image file the layers visible in Aseprite. If not selected, all layers are exported, regardless of visibility.
Sheet
Sheet type Algorithm to create spritesheet. Options: columns, horizontal, vertical, packed. Default: Packed
Sheet column Only applied when sheet type is "columns". Defines the number of columns in the spritesheet. If "0", packed algorithm is used. Default: 12.
Frame padding Padding in pixels to add around each frame. This can help deal with textures bleeding across frames. Default: 0.
Animation
Animation / Round FPS When selected, animation FPS is rounded to next integer. Default: true.