Texture

Import Aseprite file as PortableCompressedTexture2D. This image can be either the full spritesheet or just the first frame (useful for static art like backgrounds).

Options

Field Description
First Frame Only Export first frame only. When not selected, the full spritesheet is exported. Default: true
Layer
Exclude layers pattern: Do not export layers that match the pattern defined. i.e _draft$ excludes all layers ending with _draft. Uses Godot's Regex implementation
Only include visible layers If selected it only includes in the image file the layers visible in Aseprite. If not selected, all layers are exported, regardless of visibility.
Sheet
Sheet type Algorithm to create spritesheet. Options: columns, horizontal, vertical, packed. Default: columns
Sheet column Only applied when sheet type is "columns". Defines the number of columns in the spritesheet. If "0", packed algorithm is used. Default: 12.
Frame padding Padding in pixels to add around each frame. This can help deal with textures bleeding across frames. Default: 0.
Scale Scale factor. Allows scaling the art to bigger sizes. Default: 1