Texture
Import Aseprite file as PortableCompressedTexture2D. This image can be either the full spritesheet or just the first frame (useful for static art like backgrounds).
Options
| Field | Description |
|---|---|
| First Frame Only | Export first frame only. When not selected, the full spritesheet is exported. Default: true |
| Layer | |
| Exclude layers pattern: | Do not export layers that match the pattern defined. i.e _draft$ excludes all layers ending with _draft. Uses Godot's Regex implementation |
| Only include visible layers | If selected it only includes in the image file the layers visible in Aseprite. If not selected, all layers are exported, regardless of visibility. |
| Sheet | |
| Sheet type | Algorithm to create spritesheet. Options: columns, horizontal, vertical, packed. Default: columns |
| Sheet column | Only applied when sheet type is "columns". Defines the number of columns in the spritesheet. If "0", packed algorithm is used. Default: 12. |
| Frame padding | Padding in pixels to add around each frame. This can help deal with textures bleeding across frames. Default: 0. |
| Scale | Scale factor. Allows scaling the art to bigger sizes. Default: 1 |