Tag: godot
Hello there. As you may or may not know, I have a Youtube channel where I share stuff about my solo game dev journey. In the two years since I started the chann… [Read more]
Kinematic and Rigid bodies are two common nodes for dealing with physics and collisions. The fundamental difference between those two types is that RigidBody is… [Read more]
For the last 2 years I've been working on a 2D game and Godot was the engine I chose for this job. Although I've never released a game before, I did experiment … [Read more]