Tag:  game development


Godot: RigidBody vs KinematicBody

Kinematic and Rigid bodies are two common nodes for dealing with physics and collisions. The fundamental difference between those two types is that RigidBody is influenced by physics, while KinematicBody is not. This impacts how you move and handle collisions with each one of them. Movement The only…  [Read more]


My experience with Godot and other engines

For the last 2 years I've been working on a 2D game and Godot was the engine I chose for this job. Although I've never released a game before, I did experiment with other engines and technologies along the years. That's why I decided to summarise here my point of view of Godot's pros and cons and wh…  [Read more]