Clyde Dialogue Icon Clyde
  • Home
  • Principles
  • Language reference
    • Interpreter's interface
    • Basics
      • Comments
      • Dialogue line
      • Grouping lines
      • Speaker
      • Line ID
      • Tags
      • Escaping characters
    • Options (a.k.a branches)
      • Simple options
      • Nested options
      • Options list's title
      • Sticky options
      • Fallback options
    • Blocks and Diverts
      • Divert to parent
      • Ending a dialogue
    • Variations
    • Logic, conditions, variables and events
      • Assignments
      • Conditions
      • Match conditions
      • Triggers
      • Using variables in text
      • External variables
      • Special variables
    • Linking files
  • Clyde Dialogue Plugin for Godot
    • Features
      • Editor with syntax highlighting
      • In-editor player and debugger
      • Undock editor and player
      • Tools for localization
      • Helpers for people in a rush
      • Automatic importer
    • Instalation and configuration
    • Usage
      • Creating an object
      • Loading dialogues
      • Starting / Restarting a dialogue
      • Getting next content
      • Listening to variable changes
      • Listening to events
      • Data persistence
      • External variables
      • Translations / Localisation
      • Dialogue folder and organisation
      • More examples
    • ClydeDialogue Class Reference
      • Methods
      • Signals
      • Method descriptions
    • Helpers
      • Usage
        • Main dialogue script
        • ClydeDialogueConfig with custom persistence
      • Dialogue Singleton Reference
        • Methods
        • Signals
        • Method descriptions
      • ClydeDialogueConfig
        • Properties
        • Methods
        • Property descriptions
        • Method descriptions
    • Issues and Help
  • Playground

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