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Clyde
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Principles
Language reference
Interpreter's interface
Basics
Comments
Dialogue line
Grouping lines
Speaker
Line ID
Tags
Escaping characters
Options (a.k.a branches)
Simple options
Nested options
Options list's title
Sticky options
Fallback options
Blocks and Diverts
Divert to parent
Ending a dialogue
Variations
Logic, conditions, variables and events
Assignments
Conditions
Match conditions
Triggers
Using variables in text
External variables
Special variables
Linking files
Clyde Dialogue Plugin for Godot
Features
Editor with syntax highlighting
In-editor player and debugger
Undock editor and player
Tools for localization
Helpers for people in a rush
Automatic importer
Instalation and configuration
Usage
Creating an object
Loading dialogues
Starting / Restarting a dialogue
Getting next content
Listening to variable changes
Listening to events
Data persistence
External variables
Translations / Localisation
Dialogue folder and organisation
More examples
ClydeDialogue Class Reference
Methods
Signals
Method descriptions
Helpers
Usage
Main dialogue script
ClydeDialogueConfig with custom persistence
Dialogue Singleton Reference
Methods
Signals
Method descriptions
ClydeDialogueConfig
Properties
Methods
Property descriptions
Method descriptions
Issues and Help
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