Features

The Godot plugin makes authoring dialogues with clyde a breeze.

Editor with syntax highlighting

Clyde is very flexible, and the syntax highlighting makes it easier to ensure your dialogue is correct.

Syntax highlighting example

Simple autocomplete to help you save time:

Autocomplete example

Parsing in real-time helps identifying errors quickly:

Error example


In-editor player and debugger

You can execute your dialogue without running your game. It allows quick dialogue iteration and debugging.

Editor and player example


Undock editor and player

Need more space? You can undock both the editor and player into separate windows:

Floating window example

Floaging player example


Tools for localization

Useful tools for generating ids and exporting your dialogue lines for translation:

CSV exporter example


Helpers for people in a rush

Opinionated, yet extensible helpers for a quicker start. Like the Dialogue singleton and a few built-in dialogue bubbles that can be adapted to your needs.


Automatic importer

.clyde files are parsed at import time, improving runtime performance.