Clyde Dialogue
Clyde is a language for writing game dialogues. It supports branching, translations and interfacing with your game through variables and events.
The Wolf: Jimmie – lead the way, boys – get to work.
Vincent: A "please" would be nice.
The Wolf: Come again?
Vincent: I said a "please" would be nice.
The Wolf: Get it straight, Buster. I'm not here to
say "please."I'm here to tell you what to
do. And if self-preservation is an
instinct you possess, you better f****n'
do it and do it quick. I'm here to help.
If my help's not appreciated, lotsa luck
gentlemen.
Jules: It ain't that way, Mr. Wolf. Your help is
definitely appreciated.
Vincent: I don't mean any disrespect. I just don't
like people barkin' orders at me.
The Wolf: If I'm curt with you, it's because time is
a factor. I think fast, I talk fast, and I
need you guys to act fast if you want to
get out of this. So pretty please, with
sugar on top, clean the f****n' car.
📘 Find out everything Clyde can do by reading the Language reference docs.
🤖 The Godot plugin docs will help you get your game up and running!
About
📜 The Clyde dialogue language is licensed under the MIT License.
📜 The plugin for Godot is also licensed under the MIT License.
🐛 To report bugs in the Godot plugin, open an issue on the plugin's repository
👋 If you are looking for help, general questions, ideas or just want to share something, please use our main discussion forum.
🎮 I would also love to see what games you've been making with Clyde. If you have any released game using clyde, share it with us in this thread