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Principles
Language reference
Interpreter's interface
Basics
Comments
Dialogue line
Grouping lines
Speaker
Line ID
Tags
Escaping characters
Options (a.k.a branches)
Simple options
Nested options
Options list's title
Sticky options
Fallback options
Blocks and Diverts
Divert to parent
Ending a dialogue
Variations
Logic, conditions, variables and events
Assignments
Conditions
Triggers
Using variables in text
External variables
Special variables
Linking files
Clyde Dialogue Plugin for Godot
Instalation and configuration
ClydeDialogue Class Reference
Methods
Signals
Method descriptions
Usage
Creating an object
Loading dialogues
Starting / Restarting a dialogue
Getting next content
Listening to variable changes
Listening to events
Data persistence
External variables
Translations / Localisation
Dialogue folder and organisation
More examples
Helpers
Usage
Main dialogue script
ClydeDialogueConfig with custom persistence
Dialogue Singleton Reference
Methods
Signals
Method descriptions
ClydeDialogueConfig
Properties
Methods
Property descriptions
Method descriptions
Issues and Help
Language reference
All examples in this section are valid dialogues that can be ran on the live
interpreter
.
Interpreter's interface
Basics
Options (a.k.a branches)
Blocks and Diverts
Variations
Logic, conditions, variables and events
Linking files